Domain 01

Physical World Paradigms

How we perceive structure, flow, and pattern in the physical and natural world — from atoms to ecosystems.

Structural

Nesting / Hierarchy

Things contained within larger things, levels or layers.

Atoms–molecules–cells–organs–organisms.

Sequential

Linear Sequence

Ordered in a line with before/after.

Timelines, assembly steps.

Temporal

Cycles

Processes as repeating loops or phases.

Seasons, life–death cycles, rituals.

Dynamic

Flows

Movement of matter, energy, or information.

Rivers, traffic, blood, data pipelines.

Relational

Networks

Entities as nodes connected by relationships.

Ecosystems, power grids, social links.

Systemic

Feedback Systems

Loops where outputs influence inputs.

Thermostats, predator–prey dynamics.

Mechanistic

Mechanistic / Machine

Systems as machines with parts and functions.

Engines, tools, factories.

Organic

Organismic / Living System

Wholes as living, adaptive systems.

Organisms, ecosystems, cities.

Recursive

Fractals / Self-Similarity

Similar patterns repeated across scales.

Coastlines, branching patterns.

Emergent

Emergence

Whole properties not visible in parts.

Ant colonies, economies.

Spatial

Containers / Boundaries

Inside/outside physical or conceptual regions.

Rooms, territories, membranes.

Structural

Layers / Abstraction

Stacked physical or functional layers.

Geological strata, OSI layers in networks.

Dynamic

Trade-offs / Balances

Competing forces that must be balanced.

Structural strength vs. weight, predator vs. prey.

Economic

Resource Accounting

Allocating finite physical resources.

Water, land, energy, materials.

Domain 02

Mental Model Paradigms

The cognitive frameworks we use to organize thought, meaning, and the categories of experience.

Categorical

Classification / Categories

Grouping things into discrete types.

Core to labeling and organizing concepts.

Cognitive

Prototypes / Exemplars

Using standout examples as templates for a category.

"Typical" case as mental anchor.

Narrative

Narrative / Story

Organizing events as characters, conflict, and plot.

Dominant way humans make meaning.

Metaphorical

Spatial Metaphors

Mapping abstract ideas onto space (high/low, close/far).

Underlies lots of intuitive thinking.

Categorical

Containers / Boundaries

Conceiving things as inside or outside conceptual boxes.

Drives in-group/out-group thinking.

Scalar

Spectrum / Continuum

Seeing differences as positions on a continuous scale.

Useful when categories are fuzzy.

Social

Roles / Scripts

Understanding behavior via roles and expected scripts.

Social interactions, institutions.

Normative

Norms / Rules

Seeing order as governed by explicit or implicit rules.

Laws, etiquette, "how things are done."

Organic

Organismic / Living System

Viewing wholes as living, adaptive systems.

Growth, health, self-maintenance metaphors.

Mechanistic

Mechanistic / Machine

Viewing systems as machines with parts and functions.

Predictable, controllable, "if X then Y."

Emergent

Emergence

Properties arise from many interactions, not parts alone.

Helps with complexity and surprises.

Recursive

Fractals / Self-Similarity

Similar patterns repeated across scales.

"Same structure, different level."

Structural

Layers / Abstraction

Stacked levels from concrete to abstract.

Details vs. "big picture."

Domain 03

Problem-Solving Paradigms

The strategic and logical frameworks we use to approach challenges, make decisions, and design solutions.

Causal

Cause and Effect

A leads to B.

Core for diagnosis and intervention.

Logical

Constraint Satisfaction

Find a configuration that satisfies rules.

Scheduling, puzzle-solving, design specs.

Optimization

Optimization

Improve toward a maximum or minimum.

Shortest path, minimal cost, maximal impact.

Probabilistic

Optimization Under Uncertainty

Optimize with probabilities and risk.

Portfolios, insurance, medical decisions.

Rational

Optimization vs. Satisficing

Distinguish "best" from "good enough."

Heuristics, MVPs, bounded rationality.

Dynamic

Trade-offs / Balances

Manage competing objectives.

Cost vs. quality, speed vs. accuracy.

Resource

Resource Accounting

Allocate limited time, money, materials.

Budgets, project plans, capacity planning.

Exploratory

Design Space / Trade Spaces

Options as points in a multidimensional space.

Exploring feature choices, "dial" settings.

Architectural

Modular / Compositional

Break into parts that recombine.

Refactoring, architecture, curricula.

Architectural

Layers / Abstraction

Work at the right level of detail.

API design, systems architecture.

Systemic

Feedback Systems

Use loops to adjust and improve.

Iteration, experiments, control systems.

Strategic

Game / Strategy

Interactions with others under rules and incentives.

Negotiations, competition, security.

Narrative

Narrative / Story

Framing problems as stories with arcs.

Change management, stakeholder engagement.

Organizational

Roles / Scripts

Assigning responsibilities and expectations.

Team design, org structure.

Governance

Norms / Rules

Designing or changing rule sets.

Policy, governance, protocol design.

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